Publishing Extensions

Once you have made a high-quality extension, you can publish it to the VS Code Extension Marketplace so others can find, download, and use your extension. Alternatively, you can package an extension into the installable VSIX format and share it with other users.

This topic covers:

vsce

vsce, short for "Visual Studio Code Extensions", is a command-line tool for packaging, publishing and managing VS Code extensions.

Installation

Make sure you have Node.js installed. Then run:

npm install -g @vscode/vsce

Usage

You can use vsce to easily package and publish your extensions:

$ cd myExtension
$ vsce package
# myExtension.vsix generated
$ vsce publish
# <publisher id>.myExtension published to VS Code Marketplace

vsce can also search, retrieve metadata, and unpublish extensions. For a reference on all the available vsce commands, run vsce --help.

Publishing extensions


Note: Due to security concerns, vsce will not publish extensions that contain user-provided SVG images.

The publishing tool checks the following constraints:

  • The icon provided in package.json may not be an SVG.
  • The badges provided in the package.json may not be SVGs unless they are from trusted badge providers.
  • Image URLs in README.md and CHANGELOG.md need to resolve to https URLs.
  • Images in README.md and CHANGELOG.md may not be SVGs unless they are from trusted badge providers.

Visual Studio Code uses Azure DevOps for its Marketplace services. This means that authentication, hosting, and management of extensions are provided through Azure DevOps.

vsce can only publish extensions using Personal Access Tokens. You need to create at least one in order to publish an extension.

Get a Personal Access Token

First off, follow the documentation to create your own organization in Azure DevOps. In the following examples, the organization's name is vscode, you should use your new organization name as appropriate. Note that the organization's name doesn't necessarily have to be same as your publisher name.

  1. From your organization's home page (for example: https://dev.azure.com/vscode), open the User settings dropdown menu next to your profile image and select Personal access tokens:

    Personal settings menu

  2. On the Personal Access Tokens page, select New Token:

    Create new token button

  3. In the Create a new personal access token modal, select the following details for the token:

    • Name: any name you want for the token
    • Organization: All accessible organizations
    • Expiration (optional): set the desired expiration date for the token
    • Scopes: Custom defined:
      • click Show all scopes link below the Scopes section
      • in the Scopes list, scroll to Marketplace and select Manage scope

    Create personal access token

  4. Click Create.

    You'll be presented with your newly created Personal Access Token. Copy it to the safe location, you'll need it to create a publisher.

Create a publisher

A publisher is an identity that can publish extensions to the Visual Studio Code Marketplace. Every extension needs to include a publisher name in its package.json file.

To create a publisher:

  1. Go to the Visual Studio Marketplace publisher management page.

  2. Log in with the same Microsoft account you used to create the Personal Access Token in the previous section.

  3. Click Create publisher in the pane on the left.

  4. In the new page, specify the mandatory parameters for a new publisher - identifier and name (ID and Name fields respectively):

    • ID: the unique identifier for your publisher in Marketplace that will be used in your extension URLs. ID cannot be changed once created.
    • Name: the unique name of your publisher that will be displayed in Marketplace with your extensions. This can be your company or brand name.

    Below is an example of publisher identifier and name for the Docker extension:

    Example of publisher identifier and name

  5. Optionally, fill out the rest of the fields.

  6. Click Create

  7. Verify the newly created publisher using vsce. In your terminal, run the following command, and when prompted, type the Personal Access Token created in the previous step:

    vsce login <publisher id>
    
    https://marketplace.visualstudio.com/manage/publishers/
    Personal Access Token for publisher '<publisher id>': ****************************************************
    
    The Personal Access Token verification succeeded for the publisher '<publisher id>'.
    

Once verified, you are ready to publish an extension.

Publish an extension

You can publish an extension in two ways:

  1. Automatically, using vsce publish command:

    vsce publish
    

    If you haven't already provided your personal access token with the vsce login command above, vsce will ask for it.

  2. Manually, using vsce package to package the extension into the installable VSIX format and then uploading it to the Visual Studio Marketplace publisher management page:

    Add an extension through management page

Review extension installs and ratings

The Visual Studio Marketplace publisher management page gives you access to each extension's Acquisition Trend over time, as well as Total Acquisition counts and Ratings & Reviews. To see the reports, click an extension or choose More Actions > Reports.

Marketplace extension report

Auto-increment the extension version

When publishing an extension, you can auto-increment its version number by specifying the SemVer-compatible number or version (major, minor, or patch) to increment. For example, to update an extension's version from 1.0.0 to 1.1.0, you would specify:

vsce publish minor

or

vsce publish 1.1.0

Both commands will first modify the extension's package.json version attribute and then publish it with the updated version.

Note: If you run vsce publish in a git repo, it will also create a version commit and tag via npm-version. The default commit message will be the extension's version, but you can supply a custom commit message using the -m flag. (The current version can be referenced from the commit message with %s).

Unpublishing extensions

You can unpublish an extension from the Visual Studio Marketplace publisher management page by clicking More Actions > Unpublish:

Unpublish the extension via the Marketplace management page

Once unpublished, the extension's Availability status is changed to Unpublished and it will no longer be available for download from both the Marketplace and Visual Studio Code:

Unpublished extension

Note: When you unpublish an extension, the Marketplace will preserve the extension statistics.

Removing extensions

You can remove an extension in two ways:

  1. Automatically, using vsce with the unpublish command:

    vsce unpublish <publisher id>.<extension name>
    
  2. Manually, from the Visual Studio Marketplace publisher management page by clicking More Actions > Remove:

    Remove the extension via the Marketplace management page

In both cases, you will be prompted to confirm the removal by typing the extension name. Note that the removal action is irreversible.

Note: When you unpublish an extension, the Marketplace will remove any extension statistics. You may want to update your extension rather than unpublish it.

Deprecating extensions

An extension can be just deprecated or deprecated in favour of another extension or a setting. VS Code will not automatically migrate or uninstall deprecated extensions. VS Code will render extensions as deprecated in the UI, as shown in the search sample below where the first result is deprecated. If a deprecated extension has an alternative extension or a setting the VS Code UI will guide users to migrate to the new extension or setting.

Rust extension shown as deprecated in extension search

VS Code will not automatically migrate or uninstall already installed deprecated extensions. Instead it will provide the following Migrate UI:

Deprecated extensions showing a migrate button

In order to mark your extension as deprecated, please reach out to us by commenting here.

Note: For now the extension will not be rendered as deprecated in the Marketplace. Support for this will come later.

Packaging extensions

If you want to test an extension on your local install of VS Code or distribute an extension without publishing it to VS Code Marketplace, you can choose to package your extension. vsce can package your extension into a VSIX file, from which users can easily install. Some extensions publish VSIX files to each GitHub release.

For extension authors, they can run vsce package in extension root folder to create such VSIX files.

For users who receive such a VSIX file, they can install the extension with code --install-extension my-extension-0.0.1.vsix.

Sharing privately with others

If you want to share your extension with others privately, you can send them your packaged extension .vsix file.

Your extension folder

To load an extension, you need to copy the files to your VS Code extensions folder .vscode/extensions. Depending on your platform, it is located in the following folders:

  • Windows %USERPROFILE%\.vscode\extensions
  • macOS ~/.vscode/extensions
  • Linux ~/.vscode/extensions

Visual Studio Code compatibility

When authoring an extension, you will need to describe what is the extension's compatibility to Visual Studio Code itself. This can be done via the engines.vscode field inside package.json:

{
  "engines": {
    "vscode": "^1.8.0"
  }
}

A value of 1.8.0 means that your extension is compatible only with VS Code 1.8.0. A value of ^1.8.0 means that your extension is compatible with VS Code 1.8.0 and onwards, including 1.8.1, 1.9.0, etc.

You can use the engines.vscode field to make sure the extension only gets installed for clients that contain the API you depend on. This mechanism plays well with the Stable release as well as the Insiders one.

For example, imagine that the latest Stable version of VS Code is 1.8.0 and that during 1.9.0's development a new API is introduced and thus made available in the Insider release through version 1.9.0-insider. If you want to publish an extension version that benefits from this API, you should indicate a version dependency of ^1.9.0. Your new extension version will be installed only on VS Code >=1.9.0, which means all current Insider customers will get it, while the Stable ones will only get the update when Stable reaches 1.9.0.

Advanced usage

Marketplace integration

You can customize how your extension looks in the Visual Studio Marketplace. See the Go extension for an example.

Here are some tips for making your extension look great on the Marketplace:

  • A README.md file at the root of your extension will be used to populate the extension's Marketplace page's contents. vsce will modify README links for you in two different ways:
    • If you add a repository field to your package.json and it is a public GitHub repository, vsce will automatically detect it and adjust relative links accordingly, using the master branch by default. You can override the GitHub branch with the --githubBranch flag when running vsce package or vsce publish.
    • For more fine-grained control, you can set the --baseContentUrl and --baseImagesUrl flags to set the base URLs for relative links.
  • A LICENSE file at the root of your extension will be used as the contents for the extension's license.
  • A CHANGELOG.md file at the root of your extension will be used as the contents for the extension's change log.
  • You can set the banner background color by setting galleryBanner.color to the intended hex value in package.json.
  • You can set an icon by setting icon to a relative path to a squared 128px PNG file included in your extension, in package.json.

Also see Marketplace Presentation Tips.

Verify a publisher

You can become a verified publisher by verifying ownership of an eligible domain associated with your brand or identity. Verifying your publisher will demonstrate your authenticity and add a verified badge to your extensions.

Verified publisher indicators in VS Code

To verify a publisher:

  1. Visit the Visual Studio Marketplace publisher management page.
  2. Select or create a publisher you wish to verify.
  3. Input an eligible domain in the Verified domain field, save, and select Verify.
  4. Follow the instructions in the dialog to add a TXT record to your domain's DNS configuration.
  5. Select Verify to validate that the TXT record has been successfully added.

Once your TXT record has been validated, the Marketplace team will review your request and grant verification within 5 business days.

Note: Any changes to the publisher display name will revoke the verified badge.

Eligible domains

Eligible domains meet the following criteria:

  • Cannot be a subdomain ({subdomain}.github.io, {subdomain}.contoso.com, or similar).
  • You must be able to manage the DNS configuration settings and add a TXT record.
  • Your domain must use HTTPS protocol.
  • Your domain must be able to serve an HTTP 200 status response to a HEAD request.

Extension pricing label

You can add a pricing label to your extension in the Marketplace to indicate that it is FREE or FREE TRIAL.

As an extension author, you can opt-in to display a pricing label on your extension page by adding the pricing field to your package.json, for example:

{
  "pricing": "Free"
}

The value of the pricing field can be either Free or Trial. Note that these values are case-sensitive.

If you do not add the pricing field to your package.json, the default label will be FREE.

Note: Make sure to use the vsce version >= 2.10.0 when publishing your extension for the pricing label to work.

Extension Sponsor

An extension can opt-in to sponsorship by adding a sponsor field in its package.json, with the url field for the sponsorship link the extension author would like to use. For example:

"sponsor": {
  "url": "https://github.com/sponsors/nvaccess"
}

Note: Make sure to use the vsce version >= 2.9.1 when publishing your extension for sponsorship to work.

If an extension opts-into this VS Code will render a Sponsor button in the extension details page header.

Sponsor button in extension details page

We hope this will allow our users to fund the extensions that they depend on to improve the extension's performance, reliability, and stability.

Using .vscodeignore

You can create a .vscodeignore file to exclude some files from being included in your extension's package. This file is a collection of glob patterns, one per line.

For example:

**/*.ts
**/tsconfig.json
!file.ts

You should ignore all files not needed at runtime. For example, if your extension is written in TypeScript, you should ignore all **/*.ts files, like in the previous example.

Note: Development dependencies listed in devDependencies will be automatically ignored, you don't need to add them to the .vscodeignore file.

Pre-publish step

It's possible to add a pre-publish step to your manifest file. The command will be called every time the extension is packaged.

{
  "name": "uuid",
  "version": "0.0.1",
  "publisher": "someone",
  "engines": {
    "vscode": "0.10.x"
  },
  "scripts": {
    "vscode:prepublish": "tsc"
  }
}

This will always invoke the TypeScript compiler whenever the extension is packaged.

Pre-release extensions

Users can choose to install pre-release versions of extensions in VS Code or VS Code Insiders in order to regularly get the latest extension version before the official extension release.

GitHub PR extension pre-release version in the extensions view

For extensions to publish a pre-release version, a pre-release flag needs to be passed in the package and publish step:

vsce package --pre-release
vsce publish --pre-release

We only support major.minor.patch for extension versions and semver pre-release tags are not supported. Thus, if you publish major.minor.patch-tag release to the Marketplace, it will be treated as major.minor.patch and the tag will be ignored. Versions must be different between pre-release and regular releases. That is, if 1.2.3 is uploaded as a pre-release, the next regular release must be uploaded with a distinct version, such as 1.2.4. Full semver support will arrive in the future.

VS Code will auto update extensions to the highest version available, so even if a user opted into a pre-release version and there is an extension release with a higher version, that user will be updated to the released version. Because of this we recommend that extensions use major.EVEN_NUMBER.patch for release versions and major.ODD_NUMBER.patch for pre-release versions. For example: 0.2.* for release and 0.3.* for pre-release.

If extension authors do not want their pre-release users to be updated to the release version, we recommend to always increment and publish a new pre-release version before publishing a release version in order to make sure that the pre-release version is always higher. Note that while pre-release users will be updated to a release version if it is higher, they still remain eligible to automatically update to future pre-releases with higher version numbers than the release version.

Pre-release extensions are supported after VS Code version 1.63.0 and so all pre-release extensions needs to set engines.vscode value in their package.json to >= 1.63.0.

Note: Extensions that already have a separate stand alone pre-release extension should reach out to the VS Code team to enable the automatic uninstall of the outdated separate extension and install of the pre-release version of the main extension.

Platform-specific extensions

Extensions can publish different VSIXs for each platform (Windows, Linux, macOS) VS Code is running on. We call such extensions platform-specific extensions.

Starting with version 1.61.0, VS Code looks for the extension package that matches the current platform.

Platform-specific extensions are useful if your extension has platform-specific libraries or dependencies, so you can control the exact binaries that are included in a platform package. A common use case is the use of native node modules.

When publishing platform-specific extensions, a separate package needs to be published for every platform that has platform-specific content. You can still publish a package without the --target flag and that package will be used as a fallback for all platforms for which there is no specific platform-specific package.

The currently available platforms are: win32-x64, win32-ia32, win32-arm64, linux-x64, linux-arm64, linux-armhf, alpine-x64, alpine-arm64, darwin-x64, darwin-arm64 and web.

If you want a platform-specific extension to also support running in the browser as a web extension, it must target the web platform when publishing. The web platform will respect the browser entry point in the package.json. The extension capabilities that are not supported in the web should use when clauses in the package.json to make sure that they are disabled. We do not recommend that extensions ship a different package.json for the web platform or to remove parts of the VSIX that do not work in the web.

Publishing

Starting from version 1.99.0, vsce supports a --target parameter that allows you to specify the target platform while packaging and publishing a VSIX.

Here's how you can publish a VSIX for the win32-x64 and win32-ia32 platforms:

vsce publish --target win32-x64 win32-ia32

Alternatively, you can also use the --target option when packaging to simply create a platform-specific VSIX. The VSIX can later be published to the Marketplace as usual. Here's how to do it for the win32-x64 platform:

vsce package --target win32-x64
vsce publish --packagePath PATH_TO_WIN32X64_VSIX

If VS Code does not detect a specific VSIX for win32-x64 or win32-arm64 platforms it will fallback to win32-ia32 vsix. Because of this we recommend that if you publish multiple platforms that you publish win32-ia32 last to avoid some users on win32-x64 or win32-arm64 getting the fallback package, while the right package is about to get uploaded.

Continuous Integration

Managing multiple platform-specific VSIXs might get overwhelming, so we suggest to automate your extension's build process in Continuous Integration. Using GitHub Actions is a good approach. Our platform-specific extension sample can be used as a learning resource; its workflow enables the common scenario of using platform-specific extension support to distribute native node modules as dependencies across all supported VS Code targets.

Next steps

Common questions

I get a "You exceeded the number of allowed tags of 10" error when I try to publish my extension?

The Visual Studio Marketplace does not allow an extension package to have more than ten keywords in the package.json. Keep the number of keywords/tags to less than 10 to avoid this error.

I get 403 Forbidden (or 401 Unauthorized) error when I try to publish my extension?

One easy mistake to make when creating the PAT (Personal Access Token) is to not select All accessible organizations in the Organizations field dropdown (instead selecting a specific organization). You should also set the Authorized Scopes to Marketplace (Manage) for the publish to work.

I can't unpublish my extension through the vsce tool?

You may have changed your extension ID or publisher name. You can also manage your extensions directly on the Marketplace by going to the manage page. You can update or unpublish your extension from your publisher manage page.

Why does vsce not preserve file attributes?

Note that when building and publishing your extension from Windows, all the files included in the extension package will lack POSIX file attributes, namely the executable bit. Some node_modules dependencies rely on those attributes to properly function. Publishing from Linux and macOS works as expected.

Can I publish from a continuous integration (CI) build?

Yes, see the Automated publishing section of the Continuous Integration topic to learn how to configure Azure DevOps, GitHub Actions, and Travis CI to automatically publish your extension to the Marketplace.

I get "ERROR The extension 'name' already exists in the Marketplace" error when I try to publish my extension?

The Marketplace requires the extension name to be unique for every extension. If an extension with the same name already exists in the Marketplace, you will get the following error:

ERROR The extension 'name' already exists in the Marketplace.

The same rule applies for the display name of an extension.